Muddled Multimedia Narratives: Where and How Can We Access the Story?

Welcome back everyone! Sorry it took so long to get this next entry to you. I’d gotten really into working on Ravens & Roses during the original day this entry was supposed to be done and didn’t want to derail myself. Then life threw me a family health emergency curveball during the follow-up date, so I’ve been handling that instead of writing. Things are finally calming down and everything is fine, so here we are with the next installment of my “Spoiled By Supplements” blog series. Enjoy!

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Image by myrfa AG Ku on Pixabay

I think that, once a story gets big enough, it’s inevitable that it will start to creep across mediums. Some of that may be due to creative curiosity, to see what kind of take on the story will come out of the medium. Some of it may be from commercial pressure to reach a wider audience or different niches within a potential audience. There isn’t anything inherently wrong with that. A feature length film has different creative restraints from a novel, which is different from a comic book, and so on. It can be interesting to see how the medium shapes or highlights different aspects of a story or further explores the world within that story. It also makes marketing sense to try to reach as many people as possible, and everyone has different mediums they prefer their stories to be in, so why not satisfy everyone?

The problem is that sometimes it can become too sprawling, too widespread, and too muddled for anyone to follow the story properly, or even access it. This can be a real problem for new or more casual fans.

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The Research Trap: How Much Is Too Much?

This entry is part of the “Spoiled By Supplements” blog series.

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Today I want to talk about the first issue that pops up regarding supplemental material, one that plagues pretty much every writer: research.

Unless you are a personal expert at a particular craft or profession, chances are that if you write anything, you’ll have to do some research. Whether that takes the form of interviewing those who do have that knowledge, spending hours following the rabbit hole of Wikipedia links, combing through physical books, or actually going out and doing the thing the characters are doing… it all counts as research. And it can be pretty interesting, although many times it’s a hard slog through reams of material, searching for that one fact that will make your story ring with authenticity.

But there are two traps within the larger trap:

a) Procrastination, and
b) Oversharing what you learned.

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Spoiled by Supplements: How Too Much Material Ruins Writers and Readers

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On Saturday night, my brother Richard and I were having a slightly tipsy discussion about Star Wars. Over time, I’ve grown to enjoy The Last Jedi more, but my brother continues to dislike it and finds a lot of the plot unbelievable. While I was trying to explain, he asked, “Where was that established?” When I told him it was in a Star Wars EU book I’d read, he sighed and said, “But it wasn’t in the movie. You shouldn’t have to read fifteen books or watch twenty films in order to understand why something is happening in this movie.”

While I think he’s still a little too harsh on Star Wars for this failing, he does have a point. As big franchises grow bigger and media becomes even more interconnected, the amount of supplemental material continues to grow… and it isn’t always clear what is supplemental and what is actually necessary in order to understand or appreciate the story. While it’s nice to have a story or characters enriched, and it’s interesting to hear what someone intended or was going for in a commentary or interview, when you leave key pieces of plot, character, and/or motivation to be explained or even addressed in a side comic, you may have a problem. 

The fact is, we as readers and viewers have been spoiled by all of this supplemental material. And I’m afraid it may have an impact on the stories we write and how we construct them. After all, if you’re sure that something will be addressed later in an encyclopedia or short story compilation, it can be easy to forget to establish it at all. That may not be a problem if it’s a side character, but if it directly impacts a major plot point or character arc, then the resolution can seem to come out of left field. Conversely, we can get too detailed if we have too much material to squeeze in or don’t know what to focus on, creating a jumbled mess rather than a streamlined story. We can’t assume that everyone is going to be a die-hard, balls-to-the-wall, completionist type of fan. It’s (usually) fun to find out more about a fictional universe you enjoy, and I’m not against the presence of supplemental material. But there is a Dark Side to the entire affair that I think creators and their audience should be aware of.

Over the course of the next few weeks, I want to address in more detail some main problems with being spoiled by supplemental material including a few (possibly overlapping) case studies:

Issue 1: The Research Trap: How much is too much?
Case study: The Earth’s Children historical fiction series by Jean M. Auel

Issue 2: Incomplete/Muddled Multimedia Story-Telling: Where and how can we access the story?
Case study #1: Star Wars and its sprawling Expanded Universe
Case study #2: Doctor Who and its numerous, often not-well-advertised “specials”

Issue 3: Overlapping & Long-Running stories: Where’s the entry point?
Case study: Marvel, specifically the MCU, but especially long-running comics and shows in general

Issue 4: When Canon and Commentary Collide: What is “part of the story”?
Case study: J.K. Rowling and the Sexuality of Dumbledore (among other misadventures in possible retconning)

 

I hope you’ll share your thoughts on supplemental material, both the pros and the cons, in the comments throughout this blog series!

Generating Ideas

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Image via Pexels

I don’t really generate a lot of ideas anymore. I don’t usually create stories from the ground up, working entirely from scratch. Even characters, which always seem to abound, don’t spring forth on their own anymore. (I don’t count characters created for fan fiction because they already have a ready-made world to plop into, and world does a great deal to inform the character.) I don’t think I’ve generated a “new” idea for a long, long time.

This might sound terrible, but it actually isn’t. Most of my story and idea generation came when I was a kid, before I’d absorbed over two decades of media. I made a lot of crazy, weird stuff up, and fortunately I wrote some of it down. The novels that I work on now really aren’t “new” in the usual sense. They’re refinements on something that had already been generated. It may seem like I’m coming up with new ideas, like with The Arcenciel Romances or Faylinn, but even those started out as pieces of fan fiction that evolved into their own thing. Everything else is moving stuff around, changing the trappings, figuring out structures and mores that make sense, and discovering the inner lives of the characters. I’m shaping the clay, not digging it out of the ground.

I think this process is actually a good one, at least for longer works. Youth generates ideas without regard for logical or logistical sense. The images and feelings are what get wrapped up in the idea and stick with it. Then, as one grows and gains experience, you can go back and pick through that motley crew of story ideas and characters and choose the ones that work. Sometimes you even combine parts of different ideas into something else, like I did with four short stories that became the basis for Rinamathair. Others can be refined, or discarded if they would take far too much time to shape into something coherent. The only time the lack of new idea generation gets me is with short stories. Novels are a slow burn, but short stories you’re supposed to just drop out and go. Obviously they require some refinement as well, but the shape of a short story is different and more difficult for me to tackle. I have trouble making characters feel fleshed out when I don’t have a lot of time to spend with them.

The only time I can say that new ideas are generated now is when I dream. I keep a dream journal by my bed, and if I remember something from a dream, be it a sequence, a snippet of dialog, an image, a character, or a feeling, I’ll write it down. (That’s how The Mariner Sequence got started actually.) There are dozens of story seeds and story parts littered among the barely-legible scribbles of that journal. It’s a little sad to think that I probably won’t have a long enough lifespan to turn all of them into stories, to use all of that material. But I keep it in mind, and when I get stuck on a current project, I check out those seeds to see if there’s anything I can use or incorporate. (Hint: Never throw any ideas away. Keep them in a folder; they may come in handy later.)

Let’s face it: it’s all a giant tossed fruit salad and mixing bowl of inspiration and experience, so it’s best not to get too hung up on the idea of “making something new.” Chances are you already have the ingredients to make something pretty spectacular. It’s just a matter of blending and seasoning to taste.

The Deep Impact of Fictional Deaths

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My family is kind of weird when it comes to death.

So far most of the deaths in my family have not come as a surprise. It grieves us, but we keep moving forward. We cry, but not much and not in public if we can help it. We don’t go in for dramatic displays of grief. We tend to not even discuss it. (In fact, aside from a few short conversations with my brothers, all of these statements come from my own observations and perspective, so I could be completely wrong about all of this.) But, on the surface at least, my family and I tend to be very pragmatic about the whole thing.

And yet I will break down into gut-wrenching sobs and go through all five stages of grief when a fictional character I love dies.

On the surface, this seems strange, even sociopathic. I don’t cry for my dead relatives but will bawl my eyes out for someone who never even existed? It seems backwards, almost wrong somehow, and has bothered me for quite a while. I couldn’t figure out why this was happening. But I think I may have solved the mystery.
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Dangerous Stereotypes: Rebels

I’m going to tackle some stereotypes present in modern fiction that I think are dangerous when used irresponsibly.  Any entries part of this series will be labeled as “Dangerous Stereotypes.” You can read previous entries in this series, which discuss the ScientistBad Boy, and Alpha Male stereotypes.

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We all love stories about underdogs. We like hearing tales of right and justice and the forces of good beating evil and injustice, no matter what the odds are against them. We like stories about lone wolves who find out the truth about “the system” and fight against it. We love our Rebel Alliances, our Neos, our Team Avatars. We enjoy following the stories of characters who are outgunned but still pull through with cunning, bravery, and a hefty dose of luck. We admire the vigilante characters like Batman, Zorro, and V who uncover the truth or see injustice run rampant and refuse to follow protocol in order to do what is right. We’ve all read those stories, seen those movies and TV shows, played as those video game characters. The fact that we can be outmatched and still come out on top is a heady, even addictive, feeling.

But real life usually doesn’t work out that way.

And sometimes… it shouldn’t.
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The Wyrding Way

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Wyrd: a concept in Anglo-Saxon culture roughly corresponding to fate or personal destiny.

Wikipedia

 

Related image
Anglo-Saxon symbol for “wyrd”

Few lines make my hackles rise more than hearing, “It is your destiny,” particularly if it is said by some old guy in a black robe. I have some serious issues with the concepts of prophecy, destiny, fate, and Chosen Ones. From a practical standpoint, they are overused tropes and cliches in works of fantasy. Predestination is a lazy cock-and-bull story made to justify plot threads or character motivations. But on a deeper level, the concept is actually rather disturbing. I’m a big believer in free will, so the idea of having everything I have done, am doing, or will do laid out for me with no ability to change it is both creepy and frightening.
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The Heart of the Story

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In the Character Module of DIY MFA 101, Gabriela postulates that, even if there are many characters of great importance, there is actually only one protagonist in a story. Of course there are exceptions, but this tends to be the rule. My first inclination was to reject this statement. After all, almost every one of my stories has a pair of central main characters: Ryn and Scion for Ravens and Roses; Samuel and Amaris for Seahawks and Storms; Nathaniel and Shakti for Courting the Moon; Asa and Tal for Faylinn; and Melyin and Ciar (see-are) for Rinamathair.
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Controversy Over Casting Fictional Characters

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SPOILER ALERT: This entry discusses the casting of the Thirteenth Doctor! (In case you don’t already know and would like to preserve some mystery. Good luck doing that until Christmas.)

Whenever the Doctor’s regeneration is imminent, I always greet it with a mixture of enthusiasm and trepidation. There’s always that little voice that says, “I really like this Doctor. I really hope I like the next Doctor.”
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Dangerous Stereotypes: The Alpha Male

I’m going to tackle some stereotypes present in modern fiction that I think are dangerous when used irresponsibly.  Any entries part of this series will be labeled as “Dangerous Stereotypes.” You can read previous entries in this series, which discuss the Scientist and Bad Boy stereotypes.

Click HERE for the Audio Edition!

Every culture has certain expectations of how people are supposed to behave. Sometimes these social rules apply across the board, but others are gender-specific, and this is reflected in our media. While a lot of scrutiny is given to the short stick that women get instead of proper representation in books, films, and video games, less attention has been paid to the toxic masculinity that pervades so much modern media.

John Carter of Mars carrying Princess Dejah Thoris

When you picture the hero of a story, especially in science fiction or fantasy, what do you see? Chances are the kind of man that comes to mind is tall, physically fit or imposing, and who can win a fight with style, even if violence isn’t their first choice. Many are handsome, cocky, reckless, often abrasive, and tend to fill the leadership role with a sense of natural ease. They are almost always heterosexual playboys, exuding a charisma that draws women to their bed and encourages other men to either follow their lead or to become their competitor. Some prime examples of this archetype can be found in Captain Kirk from Star Trek, John Carter from the Barsoom novels by Edgar Rice Burroughs, any incarnation of James Bond, the half-demon Inuyasha from the manga by Rumiko Takahashi, and mythic idols like Thor and Robin Hood. Even heroes who start off shy, awkward, nerdy, or reluctant, like Harry Potter and Peter Parker, eventually become independent leaders and warriors thanks to their adventures. Expressions of emotion, empathy, or sensitivity are often shown as weaknesses to be hidden behind a wall of witty banter, arrogance, or stoicism. It is the stereotypical “Alpha Male” who always comes out on top.

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