“Who would have thought that child could win a children’s card game?”
— Seto Kaiba, from Episode #11 of Yu-Gi-Oh! The Abridged Series
I think a lot of people underestimate the power inherent in children’s cartoons. When they hear the word “cartoon,” they picture something light, fluffy, and utterly vacuous, filled with loud noises and sight gags. Or they might think of the painfully awkward and cheerfully grating tones of newer “edutainment” shows, most of which are not nearly as good as classics like The Magic School Bus or Wishbone. (Or maybe that’s just the nostalgia talking.) Either way, cartoons tend to serve as a kind of temporal placeholder to keep little kids occupied while the grown-ups go do important grown-up-things.
This woefully misrepresents and denies the kind of narrative impact that cartoons can possess. After all, cartoons are a staple of childhood, often giving kids their first real taste of serial storytelling. Obviously different age groups will be drawn to different types of shows; one can’t expect a two-year-old to have the same attention-span as a six-year-old. And to be fair, there is a place for cartoons comprised of stand-alone episodes and humor, both physical and verbal, like Looney Tunes, Rocky & Bullwinkle, or Tom and Jerry. Such cartoons don’t require a viewer to invest a lot of time in order to get the payoff, and with no over-arching plot to worry about, it’s very easy to introduce newcomers to the show. But I do believe that longer forms of story-telling can and should be presented to children at a young age so they can come to appreciate the art in all its forms. Unfortunately, animated story-telling gets ignored because a lot of people still think that anything drawn, and in some cases even CGI, as a “cartoon” and therefore “just for kids.” I have heard people refuse to watch Avatar: The Last Airbender, one of the greatest TV shows ever made (in any style) simply for the sin of being animated. And that’s a real shame.
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